Название: Digital Tutors 3ds Max CollectionПроизводитель: Digital Tutors
Год выпуска: 2009
Язык: английский
Таблетка: не требуется
Размер: 8.99 GB
Содержание:Digital Tutors Automotive Modeling in 3dsMax (4CD / Total Run Time: 7:37:37)
Learn a production workflow to automotive modeling in 3ds Max and a multitude of Polygon, NURBS, and Spline-based techniques that can be used for Film, Games, and Automotive Design. Contains over 7.5 hours of project-driven training.
Popular highlights include: - Viewport Background Images
- Establishing Automotive Line Flow
- Creating Multiple Fitted Panels
- Redrawing Topology
- Adding Resolution to Tighten Edges
- Adding Edge Loops with Connect Tool
- Edge Loop and Ring Selections
- Converting Sub-object Selections
- Adding Geometry with Bridge
- Cloning Geometry and Shapes
- Attaching and Detaching Geometry
- Building Geometry with Splines
- Building Geometry with NURBS Curves
- Mirroring Geometry
- Symmetry Modifier
- Converting Parametric Geometry
- Previewing Smooth Geometry
- Creating Detail with Extrude Tool
- Importing Adobe Illustrator Curves
- Creating and Adding Realistic Materials
- Adding Bump Maps to Materials
- Creating UV Layouts
- Creating Geometry with Primitives
- Changing Geometry Creation Parameters
- Welding Vertices
- Creating Splines and Patches
- Edit/Delete Message Reply With Quote
Lesson Outline: 1. Project Overview 0:44
2. Setting up Viewport Background images 3:29
3. Modeling the wheel arches 9:48
4. Bridging geometry between the arches 2:57
5. Extruding edges up along the side 5:34
6. Extruding out the back 4:24
7. Extruding out the front 9:25
8. Tweaking the topology on the front fascia 8:04
9. Extruding across hood 11:53
10. Extruding across the back and bottom 10:18
11. Detaching the belly pan 6:48
12. Detaching and shaping the hood 7:59
13. Adding edge detail to the front fascia 10:20
14. Extruding in the front vent area 10:33
15. Adding struts to the grill 9:37
16. Adding remaining fascia details 11:28
17. Building the side vent 9:29
18. Finishing the fascia details 9:36
19. Refining the headlight interior 11:17
20. Refining the topology of the trunk 11:28
21. Detaching the trunk and taillights 9:35
22. Finishing the taillights 10:45
23. Adding body detail to the side 9:43
24. Detaching the panels 7:51
25. Building the top of the cab 7:04
26. Extruding down the sail panel 8:00
27. Building the roof 11:20
28. Detaching the door frame 4:47
29. Adding thickness to the panels 12:59
30. Adding the rocker panel 4:01
31. Adding details to the back end 9:47
32. Creating the exhaust pipes 5:03
33. Detaching the doors 4:34
34. Adding door handles 12:09
35. Cloning the quarter panel 3:09
36. Modeling the fuel cap 8:13
37. Building the windshield 7:51
38. Modeling the back light 6:59
39. Adding windows to the doors 5:22
40. Modeling covers for the quarter windows 10:27
41. Adding a scoop to the hood 11:23
42. Building a spoiler 12:23
43. Modeling the trunk emblem 4:57
44. Modeling the grill mesh 9:32
45. Building head lamps 11:39
46. Adding an emblem to the grill 5:18
47. Building a tire 4:46
48. Adding the wheel 5:17
49. Finishing the shape of the wheel 8:29
50. Adding detail to the wheel 11:39
51. Adding disc brake and caliper 8:03
52. Modeling the rearview mirror 8:29
53. Creating a UV layout for the tire 4:15
54. Adding a car paint material 7:45
55. Creating reflector materials 6:18
56. Setting up a material for the tire 4:05
57. Adding remaining materials 8:02
58. Performing final material changes 5:43
Total Run Time: 7:37:37
Digital Tutors Introduction to Lighting in 3dsMax (1CD / Total Run Time: 2:15:56)
Learn an essential workflow to lighting in 3ds Max and fundamental techniques to establishing moods and adding greater realism to your scenes through lighting. Contains over 2 hours of project-based training. Ideal for new and beginning artists.
Popular highlights include: - Overview of Standard Light Types
- Overview of Photometric Lights
- Controlling Light Decay and Attenuation
- Modeling Environments to Scale for Accurate Lighting
- Using Shadow Maps for Efficient Rendering
- Utilizing Accurate Raytraced Shadows
- Creating Soft and Diffuse Shadows
- Real-world Lighting Profiles with Photometric Lights
- Exposure Controls to View HDR Renders
- Outdoor Lighting with Daylight System and Skylight
- Altering Rendering Controls for Objects
- Adding Glow Effects to Geometry and Lights
- Creating Volumetric Lighting Effects
- Radiosity to Simulate Indirect Illumination
- Using the Light Lister
- Creating Gobo Effects
Lesson Outline: 1. Introduction and Project Overview 1:36
2. Intensity and Attenuation controls of Standard Lights 9:52
3. Specialized parameters of spot lights 7:14
4. Understanding and using Direct lights 5:17
5. Using Photometric lights in 3ds Max 9:11
6. Adding Shadow Maps to rendered scenes 8:42
7. Using Raytraced shadows in 3ds Max 4:22
8. Utilizing Area and Advanced Raytraced shadows 11:29
9. Shadow parameters of mental ray lights 4:45
10. Altering the Rendering Controls on individual objects 4:16
11. Adding glow effects to geometry and lights 8:11
12. Adding volumetric effects to lights 7:22
13. Including and excluding objects from individual lights 4:42
14. Using the Skylight to create outdoor illumination 7:35
15. Creating outdoor lighting using the Daylight system 11:38
16. Using radiosity to calculate realistic indirect illumination 7:48
17. Methods for refining and enhancing radiosity results 10:48
18. Using the Light Lister in 3ds Max 2:09
19. Using the Advanced Effects for greater lighting control 8:52
Total Run Time: 2:15:56
Digital Tutors Introduction to Mental Ray in 3dsMax (1CD / Total Run Time: 2:55:36)
Learn an essential workflow to rendering with mental ray and techniques for fully utilizing the tools available inside 3ds Max to save time and see better results. Contains over 2 hours of project-based training for artists new to mental ray and experienced artists seeking a refresher.
Popular highlights include: - mental ray Overview
- Global Illumination Workflow
- Final Gather Workflow
- Caustics Workflow
- Emitting GI Photons from Light Sources
- Photon Energy and Decay Parameters
- Controlling Final Gather Accuracy
- Adding Secondary Final Gather Bounces
- Mixing Final Gather and Global Illumination
- Saving and Reusing Lighting Data
- Image-based Lighting
- HDR Exposure Controls
- Emitting Caustic Photons from Lights
- Optimizing Caustic Photon Use
- Subsurface Scattering Shader
- Ambient Occlusion Shader
- mental ray Architectural Material
- Utilizing the Material Editor
- Contour Line Rendering
- Using Render Elements
- Scene States
- Compositing Rendered Passes
Lesson Outline: 1. Introduction 1:38
2. Setting mental ray as the default renderer 3:12
3. Using photon-based Global Illumination 11:07
4. Adjusting the photon properties of lights 8:16
5. Using Final Gather in mental ray 13:33
6. Combining Global Illumination and Final Gather 5:01
7. Saving and reusing indirect illumination data 9:45
8. Setting up image-based lighting in mental ray 10:00
9. Using and optimizing caustic photons 12:28
10. Exploring mental ray's Architectural Materials 10:23
11. Overview of the mental ray Car Paint shader 7:07
12. Using Subsurface Scattering in mental ray 11:19
13. Utilizing ambient occlusion to enhance shadows 9:28
14. Adding depth of field effects to renders 8:17
15. Rendering a depth of field pass for compositing 8:04
16. Special mental ray light parameters 7:47
17. Understanding contour outlines 12:07
18. Using Render Elements for compositing purposes 7:24
19. Compositing multiple render passes 7:59
20. Using Scene States to output multiple renders 10:31
Total Run Time: 2:55:36
Digital Tutors Introduction to Modeling in 3dsMax (2CD / Total Run Time: 3:53:56)
Learn a fundamental workflow to Polygon, NURBS, and Splined-based modeling and time-saving techniques to creatively utilizing the robust tools available in 3ds Max. Contains nearly 4 hours of self-paced training for artists new to modeling in 3ds Max and experienced artists seeking a refresher.
Popular highlights include: - NURBS Workflow
- Polygon Workflow
- Splines and Patches Workflow
- Scene Organization with Layers
- Smoothing Methods
- Working with Sub-objects
- Sub-object Selection Methods
- Adding Viewport Background Images
- Scale Deformation
- Cloning Geometry and Shapes
- Mirroring Geometry
- Sweep Modifier
- Shell Modifier
- Symmetry Modifier
- Surface Modifier
- FFD Modifiers
- Lathe Modifier
- Modifier Stack
- Moving Pivot Points
- Transforming Geometry and Shapes
- Modifying Creation Parameters
- Creating Booleans
- Attaching and Detaching Objects
- Welding Vertices
- Rendering and Viewing Curves
- HSDS Modifier for Subdivision Surfaces
Lesson Outline: 1. Working with polygons 7:15
2. Working with NURBS 5:28
3. Working with smoothing and subdivision surfaces 6:22
4. Working with splines and patches 7:02
5. Project overview and interface setup 3:12
6. Adding viewport background images 3:08
7. Setting up a layer scale template 3:47
8. Building pivot geometry with primitives 6:28
9. Adding resolution to the pivot 6:04
10. Building a full section from the pivot geometry 10:50
11. Creating caps from the full section 7:38
12. Modeling the saw 8:50
13. Building the screwdriver 8:16
14. Finishing the saw layer 13:35
15. Modeling the magnifying glass 12:33
16. Building the small knife 7:45
17. Finishing the magnifying glass layer 5:54
18. Modeling the bottle opener 9:24
19. Finishing the bottle opener layer 9:32
20. Building the corkscrew 13:56
21. Starting the scissors 10:28
22. Finishing the scissors layer 8:22
23. Creating the large knife blade 9:29
24. Adding an indentation and hilt to the large blade 6:35
25. Finishing the large knife blade layer 13:27
26. Assembling the parts of the knife 8:43
27. Building the chain connector 4:54
28. Modeling the chain 7:42
29. Adding the key ring 4:32
Total Run Time: 3:53:56
Digital Tutors Modeling Interiors in 3dsMax (3CD / Total Run Time: 5:23:01)
Learn a production workflow to interior set modeling and time-saving techniques that can be used in Film, Games, and Architectural Visualizations. Contains 5.5 hours of project-based training. Perfect for intermediate artists.
Popular highlights include: - AEC Walls
- AEC Foliage
- Parametric Doors
- Parametric Windows
- Parametric Stairs
- Customizing Parametric Objects
- Editing Parametric Objects
- Creating Complex Shapes with Splines
- Using Booleans on Geometry and Splines
- Inserting Edge Loops with Connect
- Drawing Geometry with Cut Tool
- Cloning Geometry, Shapes, and Sub-objects
- Adding Thickness with Shell Modifier
- Lattice Modifier
- Adding Surface Detail with Paint Deformation
- Working with Primitives
- Sweep Modifier
- Sections with Sweep Modifier
- Rendering Splines
- Adding Resolution to Spline Segments
- Editing Splines
- Extracting Splines with Section
- Converting Edge Selections to Splines
- Using Extrude, Bevel, and Inset
- Linking Objects Together
- Noise Modifier
- Attaching and Detaching Splines and Geometry
- Modifier Stack
- Instancing Geometry
- Lathe Modifier
- Adding Thickness to Splines with Modifiers
- Working with Groups
- Once purchased, access free bonus content for this product by logging into your store account.
Lesson Outline: 1. Introduction and Project Overview 0:43
2. Building the walls of the room 7:49
3. Adding windows 10:04
4. Building the front door 5:37
5. Creating the vaulted ceiling 4:59
6. Adding the floor and ceiling 5:09
7. Adding trim along the ceiling and floor 5:33
8. Building the stairway 7:21
9. Cutting out the elevated doorway 6:49
10. Adding a television to the front wall 5:20
11. Starting the large shelf along the front 6:53
12. Finishing the shelf 8:23
13. Creating and positioning recessed lighting 5:34
14. Building the window coverings 14:41
15. Finishing the window coverings 4:44
16. Starting on the sofa 11:06
17. Refining the sofa 13:27
18. Finishing the sofa 11:55
19. Adding legs to the sofa 6:37
20. Modeling the coffee table 9:30
21. Completing the coffee table 4:38
22. Starting the fireplace 8:32
23. Refining the fireplace 7:17
24. Finishing the fireplace 9:39
25. Beginning the chair model 7:06
26. Refining the chairs 5:02
27. Completing the chairs 11:54
28. Adding pillows to the chairs and sofa 8:31
29. Building the wall art and shelves with splines 10:58
30. Adding small plants near the steps 8:37
31. Building the large plant 8:38
32. Creating wall art using Section splines 5:28
33. Building the mesh sculpture 7:20
34. Modeling the AV component 9:28
35. Building the overhead light fixture 7:49
36. Modeling the track lighting 13:36
37. Modeling the floor lamp 11:12
38. Adding the handrail 4:19
39. Adding a knob to the door 4:13
40. Building the picture frames 5:15
41. Adding area rugs 10:56
Total Run Time: 5:23:01
Digital Tutors Motorcycle Modeling Techniques in 3dsMax (4CD / Total Run Time: 7:59:29)
Learn production techniques to hard surface modeling, creative tips and tricks to building complex geometry, and a proven workflow to modeling detailed motorcycles and parts. Contains over 8 hours of self-paced training for artists using 3ds Max 2009.
Popular highlights include: - Modeling from Blueprints
- Hard Surface Modeling
- Polygon Modeling Techniques
- Spline-based Modeling Techniques
- Understanding Metal-working Process
- Motorcycle Parts Overview
- Modeling Detail for Realism
- Surface Tools
- Creating Seam Detail
- Creating Complex Shapes with Booleans
- NURBS and Splines for Tubes and Wires
- Creating Geometry from Existing Pieces
- Adding Welds to Metal Pieces
- Adding Bevels to Edges and Polygons
- Modeling Different Types of Materials
- Materials and Lighting
- Texture Maps
- Image-based Lighting
- Reference Images
- Tire Treads with Bump Maps
- Setting up Hierarchies
- Posing for Final Shots
Lesson Outline: 1. Introduction and Project Overview 1:15
2. Motorcycle parts and terms 6:18
3. Adding a Viewport Background image for reference 5:04
4. Drawing out the frame using splines 9:43
5. Creating geometry along the bike frame 7:38
6. Putting the frame together 11:48
7. Adding welds to the motorcycle frame 9:22
8. Modeling an initial spline cage for the gas tank 16:05
9. Finishing the tank spline cage 7:47
10. Connecting the gas tank splines 10:55
11. Finishing the gas tank 10:36
12. Detailing the tank 13:51
13. Starting the seat splines 10:14
14. Finishing the seat 9:02
15. Building a wheel 11:15
16. Adding the tire 5:12
17. Creating brake rotors using splines 9:22
18. Adding front and back wheels 16:51
19. Building the fork tubes 12:10
20. Building the front fender 11:32
21. Adding the triple tree 11:24
22. Adding the subframe with splines 11:01
23. Finishing the subframe 5:59
24. Drawing out the swingarm frame 10:59
25. Continuing the swingarm frame 8:06
26. Finishing the swingarm frame 5:51
27. Starting the exhaust pipes 6:47
28. Adding the mufflers 9:12
29. Detailing the exhaust pipes 9:29
30. Adding the swingarm body 13:53
31. Starting the engine 10:12
32. Modeling the right side of the engine 8:45
33. Creating the heads 9:01
34. Adding the rocker covers 10:06
35. Modeling the left side of the engine 12:23
36. Adding wiring to the engine 6:31
37. Building the rear suspension 7:16
38. Adding the rear fender and detail 8:17
39. Adding taillights 7:09
40. Building the radiator 6:48
41. Adding the head lamp 7:12
42. Modeling the front lamps 8:22
43. Building the handlebars and grips 13:47
44. Adding the mirrors and instrument display 11:13
45. Detailing the handlebars 9:16
46. Adding brake calipers and lines 10:24
47. Adding the rear sprocket 4:32
48. Building the drive chain 8:44
49. Looking at finishing touches 3:11
50. Setting up a hierarchy 6:24
51. Setting up lighting 6:09
52. Adding materials 7:02
53. Adding textures to the bike 7:38
Total Run Time: 7:59:29
Видео кодек: QuickTime
Видео: SVQ3 788x648 15.00fps 692 Kbps AVG
Аудио: MPEG Audio Layer 3 22050Hz mono 352kbps
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