Software: 3ds Max 2009 and up Run Time: 7 hrs. 37 min., 4 discs Availability: Ships next business day Learn a production workflow to automotive modeling in 3ds Max and a multitude of Polygon, NURBS, and Spline-based techniques that can be used for Film, Games, and Automotive Design. Contains over 7.5 hours of project-driven training.
Popular highlights include:
Viewport Background Images Establishing Automotive Line Flow Creating Multiple Fitted Panels Redrawing Topology Adding Resolution to Tighten Edges Adding Edge Loops with Connect Tool Edge Loop and Ring Selections Converting Sub-object Selections Adding Geometry with Bridge Cloning Geometry and Shapes Attaching and Detaching Geometry Building Geometry with Splines Building Geometry with NURBS Curves Mirroring Geometry Symmetry Modifier Converting Parametric Geometry Previewing Smooth Geometry Creating Detail with Extrude Tool Importing Adobe Illustrator Curves Creating and Adding Realistic Materials Adding Bump Maps to Materials Creating UV Layouts Creating Geometry with Primitives Changing Geometry Creation Parameters Welding Vertices Creating Splines and Patches Edit/Delete Message Reply With Quote
Lesson Outline:
1.Project Overview 0:44 2.Setting up Viewport Background images 3:29 3.Modeling the wheel arches 9:48 4.Bridging geometry between the arches 2:57 5.Extruding edges up along the side 5:34 6.Extruding out the back 4:24 7.Extruding out the front 9:25 8.Tweaking the topology on the front fascia 8:04 9.Extruding across hood 11:53 10.Extruding across the back and bottom 10:18 11.Detaching the belly pan 6:48 12.Detaching and shaping the hood 7:59 13.Adding edge detail to the front fascia 10:20 14.Extruding in the front vent area 10:33 15.Adding struts to the grill 9:37 16.Adding remaining fascia details 11:28 17.Building the side vent 9:29 18.Finishing the fascia details 9:36 19.Refining the headlight interior 11:17 20.Refining the topology of the trunk 11:28 21.Detaching the trunk and taillights 9:35 22.Finishing the taillights 10:45 23.Adding body detail to the side 9:43 24.Detaching the panels 7:51 25.Building the top of the cab 7:04 26.Extruding down the sail panel 8:00 27.Building the roof 11:20 28.Detaching the door frame 4:47 29.Adding thickness to the panels 12:59 30.Adding the rocker panel 4:01 31.Adding details to the back end 9:47 32.Creating the exhaust pipes 5:03 33.Detaching the doors 4:34 34.Adding door handles 12:09 35.Cloning the quarter panel 3:09 36.Modeling the fuel cap 8:13 37.Building the windshield 7:51 38.Modeling the back light 6:59 39.Adding windows to the doors 5:22 40.Modeling covers for the quarter windows 10:27 41.Adding a scoop to the hood 11:23 42.Building a spoiler 12:23 43.Modeling the trunk emblem 4:57 44.Modeling the grill mesh 9:32 45.Building head lamps 11:39 46.Adding an emblem to the grill 5:18 47.Building a tire 4:46 48.Adding the wheel 5:17 49.Finishing the shape of the wheel 8:29 50.Adding detail to the wheel 11:39 51.Adding disc brake and caliper 8:03 52.Modeling the rearview mirror 8:29 53.Creating a UV layout for the tire 4:15 54.Adding a car paint material 7:45 55.Creating reflector materials 6:18 56.Setting up a material for the tire 4:05 57.Adding remaining materials 8:02 58.Performing final material changes 5:43 Total Run Time: 7:37:37
Specifications Item #: MXT-1073 Software Requirement: 3ds Max 2009 and up Run Time: 7 hrs. 37 min., 4 discs Format: CD-ROM Platform: Mac / PC Availability: Ships next business day Weight: 0.45 lbs Размер файла: 2051.88 MB Сылки для скачивания:
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